The Last Poem

This quest is part of the Baron Evil Elite Quest in Glast Heim.

It is needed to unlock the Devil Wings in Creste's Royal Medal Shop.

Quest Background
The Player is helping a confused soul, named Schneider, recover his lost memory through poems. They have finally reached the final piece to his memory.

Puzzle
The solution the puzzle is in the walkthrough below, but to help players find information quickly, here is how to solve the Lampstand puzzle.

To solve the puzzle, the Player must go to the Lampstand to the right of Schneider and make it black. Then, to the one immediately right of that Lampstand in a clockwise order. As the poem states, you need three black and three white with the very last one to the left of Schneider being red.

Walkthrough
After finishing the events Memory Shards, the Player may prompt Schneider for the last piece of his memory.


 * Schneider : With it, I can remember the last poem!


 * Player : That's great!


 * Schneider : The last one goes like this...


 * Schneider : Turn on the lights of revolution clockwise, three black and three white ignites a bloodstained calamity.

When the dialog closes, the room begins to shake and the following narration is given,


 * Narration : As soon as he finishes, seven lampstands rise on the circular pedestals not far away.

The Player then asks Schneider about the Lampstand.


 * Schneider : According to the poem, we need to light up these lampstands.


 * Player : That makes sense.


 * Schneider : But I don't know how. Do you?

The Player is then prompted to answer either "Yes" or "No". If answering "No", Schneider says the following,


 * Schneider : Maybe the poem "turn on the lights of revolution clockwise, three black and three white ignites a bloodstained calamity" is the key.

You are then asked again if you know how to light the Lampstand. If you answer "Yes", he disappears and reappears a short distance away. The Player is then prompted to proceed to the Lampstand nearby.

To solve the puzzle, the Player must go to the Lampstand to the right of Schneider and make it black. Then, to the one immediately right of that Lampstand in a clockwise order. As the poem states, you need three black and three white with the very last one to the left of Schneider being red.

All Lampstands then light up and the screen begins to shake. a Memory Container then appears in the center and the Player must speak to Schnieder again.


 * Schneider waiting for memory : You've made it!

The player is then given the quest rewards and able to start the next quest in the line.